Developing Avatar Transformation Methodologies in Extended Reality
Type de contrat : Stage
Niveau de diplôme exigé : Bac + 4 ou équivalent
Fonction : Stagiaire de la recherche
A propos du centre ou de la direction fonctionnelle
The Inria Centre at the University of Rennes is one of Inria’s nine centres and is home to more than thirty research teams. It is a major and well-recognized player in the field of digital science. The centre is at the heart of a rich ecosystem of R&D and innovation, involving highly innovative SMEs, large industrial groups, competitiveness clusters, research and higher education institutions, excellence laboratories, and a technological research institute.
Contexte et atouts du poste
Over recent years, a growing attention has been observed towards the various benefits that users can be obtain by embodying a virtual body different from their own in VR (dissimilar avatars [1]). For example, the capacity to interact in VR can be eased by elongating user’s virtual arm [2], patients’ pain can be reduced by altering a wound’s appearance [3], users can experience supernatural interactions by embodying an animal body [4], and changes in the avatar can alter the user’s behavioural responses [5]. However, in realistic and complex scenarios, the tasks, contexts and goals are constantly changing. Hence, it is not only important to design different avatars corresponding to these needs, but also to think about how to enable the avatar appearance to dynamically adapt to the modulation of these needs while enabling efficient interaction. However, to this day, this question has received limited attention, which leaves XR designers without practical solution to benefits from the diversity of dissimilar avatars applications, and remains even more challenging on cross-reality applications in which the user can transition between VR and AR scenarios.
Mission confiée
The primary goal of this internship is to investigate strategies for designing avatar transformations in cross-reality environments following a human-centred design methodology. Specifically, we aim to assess how different approaches influence two key aspects of the user experience: (a) usability, i.e., the ease with which users interact with virtual content via their avatar, and (b) the sense of embodiment, i.e., the psychological experience of embodying the avatar [6]. Several design factors will be considered, including the input device, avatar visual representation [4], control laws (mapping user actions to avatar actions) [2], and interaction metaphors [7], considering both perception and motor research. Beyond formalizing and prototyping novel interaction methods, the research will experimentally evaluate the most promising methods to assess their impact on users' performance and sense of embodiment. If the results are conclusive, the intern will also have the possibility to write a research paper with the support of the supervisors.
The internship is open for a duration of 6 months, with a potential opening towards a PhD depending on funding opportunities. The candidate will be provided with all the required equipment to conduct the research (i.e., VR/AR hardware).
[1] A. Cheymol, R. Fribourg, A. Lécuyer, J.-M. Normand, et F. Argelaguet, Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual Reality, IEEE Transactions on Visualization and Computer Graphics, p. 12, 2023.
[2] I. Poupyrev, M. Billinghurst, S. Weghorst, et T. Ichikawa, The go-go interaction technique: non-linear mapping for direct manipulation in VR, ACM symposium on User interface software and technology, 1996, p. 79‑80.
[3] M. Matamala-Gomez, A. M. Diaz Gonzalez, M. Slater, et M. V. Sanchez-Vives, Decreasing Pain Ratings in Chronic Arm Pain Through Changing a Virtual Body: Different Strategies for Different Pain Types, Journal of Pain, vol. 20, no 6, p. 685‑697, 2019.
[4] A. Krekhov, S. Cmentowski, K. Emmerich, et J. Krüger, Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games », in Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Barcelona Spain: ACM, oct. 2019, p. 439‑451.
[5] A. Cheymol, J. Wallace, J. Yoneyama, R. Fribourg, J.M. Normand & F. Argelaguet. Measuring the Impact of Objects' Physicalization, Avatar Appearance, and their Consistency on Pick-and-Place Performance in AR. IEEE Transactions on Visualization and Computer Graphics. 2025.
[6] K. Kilteni, R. Groten, et M. Slater, The Sense of Embodiment in Virtual Reality, Presence Teleoperators Virtual Environ., vol. 21, no 4, p. 373‑387, 2012.
[7] J.J. LaViola, E. Kruijff, R. McMahan, D. Bowman, D., I. Poupyrev. 3D user interfaces: theory and practice. Addison-Wesley Professional. 2017.
Compétences
The candidate should be comfortable with as much following items as possible:
- Experience in the development of 3D/VR applications (e.g., Unity3D, Unreal Engine).
- Knowledge or human-computer interaction.
- Good spoken and written English.
- Good communication skills.
Avantages
- Subsidized meals
- Social, cultural and sports events and activities
Informations générales
- Thème/Domaine :
Interaction et visualisation
Plateformes expérimentales logiciel (BAP E) - Ville : Rennes
- Centre Inria : Centre Inria de l'Université de Rennes
- Date de prise de fonction souhaitée : 2025-02-03
- Durée de contrat : 1 an, 6 mois
- Date limite pour postuler : 2026-01-31
Attention: Les candidatures doivent être déposées en ligne sur le site Inria. Le traitement des candidatures adressées par d'autres canaux n'est pas garanti.
Consignes pour postuler
Please submit online : your resume, cover letter and letters of recommendation eventually
Sécurité défense :
Ce poste est susceptible d’être affecté dans une zone à régime restrictif (ZRR), telle que définie dans le décret n°2011-1425 relatif à la protection du potentiel scientifique et technique de la nation (PPST). L’autorisation d’accès à une zone est délivrée par le chef d’établissement, après avis ministériel favorable, tel que défini dans l’arrêté du 03 juillet 2012, relatif à la PPST. Un avis ministériel défavorable pour un poste affecté dans une ZRR aurait pour conséquence l’annulation du recrutement.
Politique de recrutement :
Dans le cadre de sa politique diversité, tous les postes Inria sont accessibles aux personnes en situation de handicap.
Contacts
- Équipe Inria : SEAMLESS
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Recruteur :
Argelaguet Sanz Fernando / ferran.argelaguet@inria.fr
A propos d'Inria
Inria est l’institut national de recherche dédié aux sciences et technologies du numérique. Il emploie 2600 personnes. Ses 215 équipes-projets agiles, en général communes avec des partenaires académiques, impliquent plus de 3900 scientifiques pour relever les défis du numérique, souvent à l’interface d’autres disciplines. L’institut fait appel à de nombreux talents dans plus d’une quarantaine de métiers différents. 900 personnels d’appui à la recherche et à l’innovation contribuent à faire émerger et grandir des projets scientifiques ou entrepreneuriaux qui impactent le monde. Inria travaille avec de nombreuses entreprises et a accompagné la création de plus de 200 start-up. L'institut s'efforce ainsi de répondre aux enjeux de la transformation numérique de la science, de la société et de l'économie.