Research Engineer for Neural and Physically-Based Rendering

Contract type : Fixed-term contract

Level of qualifications required : Graduate degree or equivalent

Other valued qualifications : PhD, Master

Fonction : Temporary scientific engineer

Level of experience : Recently graduated

About the research centre or Inria department

The Inria center at Université Côte d'Azur includes 42 research teams and 9 support services. The center’s staff (about 500 people) is made up of scientists of different nationalities, engineers, technicians and administrative staff. The teams are mainly located on the university campuses of Sophia Antipolis and Nice as well as Montpellier, in close collaboration with research and higher education laboratories and establishments (Université Côte d'Azur, CNRS, INRAE, INSERM ...), but also with the regional economic players.

With a presence in the fields of computational neuroscience and biology, data science and modeling, software engineering and certification, as well as collaborative robotics, the Inria Centre at Université Côte d'Azur  is a major player in terms of scientific excellence through its results and collaborations at both European and international levels.

Context

We have recently received an ERC Advanced Grant NERPHYS (for more information see https://www.inria.fr/en/erc-grants-george-drettakis-ai-physics-3d).

The are seeking to hire a highly motivated candidate who will be part of this exciting project, involving software engineering work on novel research projects, while working alongside the GRAPHDECO group that is continuing the advancement of new research ideas in this project.

This position is a great opportunity to be part of a world-class team of researchers working on exciting and timely projects. The successful candidate will acquire top-notch first-hand knowledge and experience in radiance field rendering which is in extremely high demand today, providing excellent skills for career enhancement.

 

Assignment

The work will include the development of new features in neural and physically based rendering, and support for the research of the ERC. This will involve assisting Ph.D. students and postdocs in their research projects on software engineering tasks of various kinds.

Skills

The ideal candidate will have a Masters in Computer Graphics (including courses in interactive/real-time rendering), and have taken some courses in Machine Learning; knowledge of OpenGL and other real-time rendering APIs (Vulkan, Direct3D, Metal) is required, as well as experience in C++ and python, together with (at least basic) knowledge of pytorch. Experience in work in moderately complex software systems is highly recommended. Experience with 3D Gaussian Splatting is a plus.

We are searching for recent graduates, but also for candidates with a few years experience.

Benefits package

  • Subsidized meals
  • Partial reimbursement of public transport costs
  • Leave: 7 weeks of annual leave + 10 extra days off due to RTT (statutory reduction in working hours) + possibility of exceptional leave (sick children, moving home, etc.)
  • Possibility of teleworking and flexible organization of working hours
  • Professional equipment available (videoconferencing, loan of computer equipment, etc.)
  • Social, cultural and sports events and activities
  • Access to vocational training
  • Contribution to mutual insurance (subject to conditions)

Remuneration

From 2692 € gross monthly (according to degree and experience)